
SELECTED PROJECTS

NIHON LEGACY
An interactive mobile and VR experience exploring Japanese cultural landmarks in real-time 3D.
Designed with Unreal Engine for immersive discovery.
An interactive mobile & VR experience exploring Japanese cultural landmarks in Unreal Engine.
NIHON LEGACY
Cultural Exploration App
Nihon Legacy is a cultural exploration application developed in Unreal Engine, focused on the interactive discovery of iconic Japanese sites.
Designed for mobile and VR platforms, the project features real-time optimized 3D environments combining faithful reconstruction, storytelling, and intuitive user interaction.
Through this project, I aim to make Japanese heritage accessible in an immersive and educational way, blending artistic direction, technical performance, and user experience.
MEIJIJINGU
Real-Time Cultural Reconstruction
This project is a real-time recreation of Meiji Jingu Shrine in Tokyo,
developed in Unreal Engine and built from on-site photographic references.
The shrine was fully modeled from scratch, with a strong focus on architectural accuracy, lighting, and atmosphere.
This project represents the first iteration of my work on Japanese cultural heritage and directly led to the creation of Nihon Legacy.
MINIMAL MOVE
Indie Puzzle Game — Game Direction & Art
Minimal Move is an indie puzzle game released on PC and Nintendo Switch in 2021. I led the project as game director and handled the art direction and game design, from early concept to final release. The game focuses on movement-based puzzles, cooperation, and minimalist level design.
Recognition & Awards
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Best Game Design — Taipei Game Show 2021
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Official Selection — Tokyo Game Show
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Award — Indie Game Factory (France)
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Official Selection — Indie Game Contest (France)
PAN SHOP
Stylized 3D Environment
Pan Shop is a personal stylized environment project created in Unreal Engine 5, focusing on shape language, color balance, and hand-painted textures.
The environment was fully modeled and textured by me,
with all textures hand-painted in Substance Painter.
Based on an original concept by Joker Chen.
TOKYO SHOP
Personal Environment Study
Tokyo Shop is a personal 3D environment study created in Unreal Engine, focusing on architectural details and materials inspired by everyday urban buildings in Japan.
The project explores realistic proportions, surface wear,
and visual balance within a compact environment.
Based on an original concept by Mateusz Urbanowicz.
EXPERIENCE IN ANIMATION & ADVERTISING
SPONTEX
Commercial / Props, Lighting & Compositing
This project is a TV commercial produced for Spontex.
I was responsible for the full production of the props, as well as the lighting, rendering, and final compositing of the shot.
The goal was to achieve a realistic integration of CG elements within a live-action environment, ensuring visual consistency and a polished final image suitable for broadcast.
VIKTOR AND ROLF
Luxury Commercial / Lighting & Compositing
This project is a luxury commercial created for Viktor & Rolf.
I was responsible for the shading, lighting, rendering,
and final compositing of the shots.
The focus was on creating a refined visual atmosphere,
enhancing materials, light interactions, and delivering a high-end image aligned with the brand’s identity.
Foot2Rue
TV Animation Series / Environment Production
Foot2Rue Extreme 3D is a Franco-Italian 3D animated TV series broadcast internationally starting in 2014.
I worked on the production of 3D environments,
including modeling, texturing, lighting, and rendering,
contributing to the visual quality and consistency of the series.
© 2026 by Tako Studio







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